#bdat An interesting element related to hertzian space and also social implications is swarming. Swarming in technological terms is related to emergent behaviour that can be created and recognised due to the extension in communication and community acheived by technologies such as social networks, bluetooth and wifi. This is explained by Brymer: "The comparison of swarm behaviour to human interaction has become increasingly relevant. Digital technology has made it possible for human communities to behave like swarms of our own."(2008)
Swarming can be experimented with in many ways using current technology. An example of this is Comfort of Strangers. Comfort of Strangers is a street game that uses iPaq PDAs and Bluetooth in which a player has to find people in the same group as themselves using information provided through their headphones, even though the people they are looking for are complete strangers. Each player has an amount of lives, and if you get too close to strangers who are on the other team you loose lives. The following is a video example of Comfort of Strangers:
The Comfort of Strangers from Simon Evans on Vimeo.
For more information on this game go to http://www.swarmtoolkit.net/index.php?option=com_content&task=view&id=18&Itemid=49. Swarming can be considered the next step in social technology, extending from the single 1 to 1 relationship provided by current mobile devices to a much more fluid, dynamic and social relationship.
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