For my dome video I intend to investigate the leading element of perception, the point at which our knowledge and understanding enables us to find meaning in what we see. I initially intended to do this through the morphing of objects from one shape to another so that the point of realisation for each object could be discovered. This would demonstrate what we look for in the object to define it as something specific.
However I did not know where to take this and after working with fluids in Blender decided that I would try to use water to shape an object and develop this idea in a different way. For example when water is run over an object the shape of the object is made with the water and so even without the object, you can to a point, work out what object it is disturbing the water. After thinking about this for a while I found a number of different ways this could be done. Firstly the objects that are perceived need to be invisible in order for the viewer to only base their perception of the shape made by the water and not the object that is already there. The object can be immersed in water, have water poured over it or can be filled with water to demonstrate the shape of the object. I therefore decided to test these ideas with fluids in Blender.
Some of these attempts worked better than others, but the liquid mainly has the desired effect. Once I had proved that this concept worked I then had to develop this into a more contextual video.
Tuesday, 22 December 2009
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